judit lázaro moyano

developer, philologist & tightrope walker

No Why Games - Devlog

As some of you probably know, I already own a private blog where I can share some of my thoughts, analysis, and nonsense; however, I still didn't work on a bonfire where I could sit, take the time to digest video game development's essence, and represent the trip itself in the shape of a "diary" or "dev blog". That's why NoWhyLogs, a devlog containing relevant information on my progress as an indie developer, exists.

Some of the site's main features include:

  1. Enhanced accessibility, which means that user can navigate the website using their keyboard and VoiceOver.
  2. Dynamic OG image generation, possible thanks to Satori's library plus some personal tweaks.
  3. Fuzzy search, including a global search empowered by Fuse.js.
  4. Light & dark themes.
  5. SEO-friendly architecture.
  6. Sitemap & RSS feed.

Keep it simple, clean, and efficient.

Showcase image no. 1 for No Why Games - Devlog
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Tools & Technologies The tech stack I was involved with.

  • Astro
  • React
  • TypeScript
  • TailwindCSS
  • Figma
  • ESLint
  • Phosphor Icons
  • Prettier